On December 3, 2015, the PvP cap increased to 60, with a recharge rate of one per minute. As of Patch 4.7, the soft cap for PvP Energy is placed at 3, while the hard cap is at 9. Since the 4.7 Patch, players can also acquire PvP Energy as a reward for winning battles in the Arena. The icons of these encounters are marked with a PvP Energy symbol in the bottom right corner. Invading encounters during specific events and/or missions can be defeated for a 40% chance of dropping PvP Energy. A server-side update released after the 4.6 Patch, revealed the addition of earnable PvP Energy. To participate in Anytime PvP battles and Arena Challenges, players need PvP Energy which is generated by the Arena at a rate of 1 per hour. PvP Energy is a resource added in the 4.5 Patch. The chances displayed are the probability of getting a specific reward, subsequent to the chance of actually getting a reward. ![]() There's a small chance of getting a reward when you win a PvP battle after obtaining 40 VP within one day. There appears to be no benefit to obtaining more than 40 VP at a time. There are currently 4 Tiers of VP Rewards, requiring at least 10, 20, 30, and 40 VP (respectively). After the counter expires, the player's VP total is reset to 0. In sufficient quantities, these can be used to gain random prizes, including Gold, XP, Bars, Gears, and in rare cases even Nanopods.Ī 24 Hour countdown timer starts as soon as a player tries to find a match. Each battle rewards 1 VP to the loser and 4 VP to the winner. Victory Points (or VP for short) are obtained by participating in 'random PvP' matches. Players learn many techniques over time, to maximize resource gain. These concepts (along with the game's Currencies and Tier 1 Resources) constitute the bread & butter of Battle Nations as you begin your quest for expansion. Continued abuse of our services will cause your IP address to be blocked indefinitely.There are a few in-game economic concepts that are closely related to the game's Resources and Currencies, but which are not really resources or currencies themselves. ![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: ![]() Your IP address has been temporarily blocked due to a large number of HTTP requests.
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